<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="XPickups"
	SccProjectName="XPickups"
	SccAuxPath=""
	SccLocalPath="."
	SccProvider="MSSCCI:Perforce SCM"
	Keyword="MakeFileProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="UnrealScript|Win32"
			OutputDirectory=".\UnrealScript"
			IntermediateDirectory=".\UnrealScript"
			ConfigurationType="10"
			UseOfMFC="0">
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Classes"
			Filter="*.uc">
			<File
				RelativePath=".\Classes\AdrenalinePickup.uc">
			</File>
			<File
				RelativePath=".\Classes\AmmoPack.uc">
			</File>
			<File
				RelativePath=".\Classes\HealthPack.uc">
			</File>
			<File
				RelativePath=".\Classes\MiniHealthPack.uc">
			</File>
			<File
				RelativePath=".\Classes\ShieldPack.uc">
			</File>
			<File
				RelativePath=".\Classes\ShieldPickup.uc">
			</File>
			<File
				RelativePath=".\Classes\SuperHealthPack.uc">
			</File>
			<File
				RelativePath="Classes\SuperShieldPack.uc">
			</File>
			<File
				RelativePath=".\Classes\TournamentHealth.uc">
			</File>
			<File
				RelativePath=".\Classes\TournamentPickup.uc">
			</File>
			<File
				RelativePath=".\Classes\UDamagePack.uc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
