//=============================================================================
// xBlueFlagBase.
//=============================================================================
class xBlueFlagBase extends xRealCTFBase
	placeable;

#exec OBJ LOAD FILE=XGameTextures.utx

simulated function PostBeginPlay()
{
    local xCTFBase xbase;

    Super.PostBeginPlay();

    if ( Level.NetMode != NM_DedicatedServer )
    {    
        xbase = Spawn(class'XGame.xCTFBase',self,,Location-BaseOffset,rot(0,0,0));
        xbase.Skins[0] = Texture'XGameTextures.FlagBaseTexB';
    }
}

defaultproperties
{
	DefenseScriptTags=DefendBlueFlag
    DefenderTeamIndex=1    
    ObjectiveName="Blue Flag Base"
    FlagType=class'XGame.xBlueFlag'   
    Skins(0)=XGameShaders.BlueFlagShader_F
}