//=============================================================================
// Nightmare Male Voice.
//=============================================================================
class NightMaleVoice extends xVoicePack;

#exec OBJ LOAD FILE=TauntPack.uax

defaultproperties
{
	NameSound(0)=TauntPack.mn_redleader
	NameSound(1)=TauntPack.mn_blueleader

	////////////////// ACKNOWELDGEMENTS
	AckSound(0)=TauntPack.mn_affirmative
	AckSound(1)=TauntPack.mn_got_it
	AckSound(2)=TauntPack.mn_im_on_it
	AckSound(3)=TauntPack.mn_roger

	////////////////// FRIENDLY FIRE
	FFireSound(0)=TauntPack.mn_im_on_your_team
	FFireSound(1)=TauntPack.mn_im_on_your_team_idiot
	FFireSound(2)=TauntPack.mn_same_team

	////////////////// TAUNTS
	numTaunts=29

	// GENERIC
	TauntSound(0)=TauntPack.mm_and_stay_down
	TauntSound(1)=TauntPack.mm_anyoneelsewantsome
	TauntSound(2)=TauntPack.mm_boom
	TauntSound(3)=TauntPack.mm_burnbaby
	TauntSound(4)=TauntPack.mm_diebitch
	TauntSound(5)=TauntPack.mm_eatthat
	TauntSound(6)=TauntPack.mm_fightlikenali
	TauntSound(7)=TauntPack.mm_isthatyourbest
	TauntSound(8)=TauntPack.mm_kissmyass
	TauntSound(9)=TauntPack.mm_loser
	TauntSound(10)=TauntPack.mm_myhouse
	TauntSound(11)=TauntPack.mm_next
	TauntSound(12)=TauntPack.mm_ohyeah
	TauntSound(13)=TauntPack.mm_ownage
	TauntSound(14)=TauntPack.mm_seeya
	TauntSound(15)=TauntPack.mm_that_had_to_hurt
	TauntSound(16)=TauntPack.mm_useless
	TauntSound(17)=TauntPack.mm_you_play_like_a_girl
	TauntSound(18)=TauntPack.mm_youbedead
	TauntSound(19)=TauntPack.mm_youlikethat
	TauntSound(20)=TauntPack.mm_youwhore

	// CUSTOM
	TauntSound(21)=TauntPack.mn_fresh_meat
	TauntString(21)="Fresh Meat"

	TauntSound(22)=TauntPack.mn_i_must_break_you
	TauntString(22)="I Must Break You"

	TauntSound(23)=TauntPack.mn_ill_swallow_your_soul
	TauntString(23)="I'll Swallow Your Soul"

	TauntSound(24)=TauntPack.mn_lost_is_your_soul
	TauntString(24)="Lost Is Your Soul"

	TauntSound(25)=TauntPack.mn_meet_your_executioner
	TauntString(25)="Meet Your Executioner"

	TauntSound(26)=TauntPack.mn_my_name_is_death
	TauntString(26)="My Name Is Death"

	TauntSound(27)=TauntPack.mn_no_tears_please_its_a_waste_of_good_suffering
	TauntString(27)="No Tears Please.."

	TauntSound(28)=TauntPack.mn_pain_will_purify_you
	TauntString(28)="Pain Will Purify You"

	////////////////// DEATH
	NumDeathPhrases=2

	// GENERIC
	DeathPhrases(0)=TauntPack.mn_medic
	DeathPhrases(1)=TauntPack.mn_nice

	// CUSTOM

	////////////////// ORDERS

	OrderSound(0)=TauntPack.mn_defend_the_base
	OrderSound(1)=TauntPack.mn_HoldThisPosition
	OrderSound(2)=TauntPack.mn_attack_their_base
	OrderSound(3)=TauntPack.mn_cover_me
	OrderSound(4)=TauntPack.mn_SearchAndDestroy
	OrderSound(10)=TauntPack.mn_Take_Their_Flag
	OrderSound(11)=TauntPack.mn_Defend_The_Flag

	////////////////// OTHERS

	OtherSound(0)=TauntPack.mn_base_is_undefended
	OtherSound(1)=TauntPack.mn_get_our_flag_back
	OtherSound(2)=TauntPack.mn_igottheflag
	OtherSound(3)=TauntPack.mn_ive_got_your_back
	OtherSound(4)=TauntPack.mn_im_hit
	OtherSound(5)=TauntPack.mn_man_down
	OtherSound(6)=TauntPack.mn_im_all_alone_here
	OtherSound(7)=TauntPack.mn_Negative
	OtherSound(8)=TauntPack.mn_got_it
	OtherSound(9)=TauntPack.mn_in_position
	OtherSound(10)=TauntPack.mn_im_going_in
	OtherSound(11)=TauntPack.mn_area_secure
	OtherSound(12)=TauntPack.mn_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.mn_i_need_backup
	OtherSound(14)=TauntPack.mn_incoming
	OtherSound(15)=TauntPack.mn_ball_carrier_is_here
	OtherSound(16)=TauntPack.mn_point_alpha_secure
	OtherSound(17)=TauntPack.mn_point_bravo_secure
	OtherSound(18)=TauntPack.mn_attackalpha
	OtherSound(19)=TauntPack.mn_attackbravo
	OtherSound(20)=TauntPack.mn_the_base_is_under_attack
	OtherSound(21)=TauntPack.mn_were_being_overrun
	OtherSound(22)=TauntPack.mn_under_heavy_attack
	OtherSound(23)=TauntPack.mn_defend_point_alpha
	OtherSound(24)=TauntPack.mn_defend_point_bravo
	OtherSound(25)=TauntPack.mn_gettheball
	OtherSound(26)=TauntPack.mn_im_on_defense
	OtherSound(27)=TauntPack.mn_im_on_offense
	OtherSound(28)=TauntPack.mn_take_point_alpha
	OtherSound(29)=TauntPack.mn_take_point_bravo
	OtherSound(30)=TauntPack.mn_medic
	OtherSound(31)=TauntPack.mn_nice
}