class BioDecal extends xScorch;

#exec TEXTURE IMPORT NAME=xbiosplat FILE=TEXTURES\DECALS\BioDecala.tga LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP
#exec TEXTURE IMPORT NAME=xbiosplat2 FILE=TEXTURES\DECALS\BioDecalb.tga LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP

simulated function BeginPlay()
{
	if ( !Level.bDropDetail && (FRand() < 0.5) )
		ProjTexture = texture'xbiosplat2';
	Super.BeginPlay();
}

defaultproperties
{
	LifeSpan=6
	DrawScale=+0.65
	ProjTexture=texture'xbiosplat'
	bClipStaticMesh=True
}
