class GibOrganicRedHead extends GibHead;

defaultproperties
{
    DrawType=DT_StaticMesh
    DrawScale=0.3
    StaticMesh=StaticMesh'GibOrganicHead'
    Skins=(Texture'GibOrganicRed')

    TrailClass=class'BloodJet'

    CollisionHeight=5.0
    CollisionRadius=6.0
}
