//=============================================================================
// BioSmoke
//=============================================================================
class BioSmoke extends pclSmoke;

#exec  TEXTURE IMPORT NAME=BiolifeMap_t FILE=Textures\BioSmokeColorMap.PCX Mips=Off LODSET=0

simulated function PostBeginPlay()
{
	SetTimer(0.1,False);
	Super.PostBeginPlay();
}

simulated function Timer()
{
	mRegen=False;
}

defaultproperties
{ 
	Style=STY_Translucent
    mDirDev=(X=1.400000,Y=1.400000,Z=1.400000) 
     mPosDev=(X=10.800000,Y=10.800000,Z=10.800000)  
	mLifeRange(0)=0.40000
	mLifeRange(1)=0.7000
	mSpeedRange(0)=20.000000
	mSpeedRange(1)=45.000000
	mSizeRange(0)=60.000000
	mSizeRange(1)=60.000000
	mSpinRange(0)=10.000000
	mSpinRange(1)=90.000000
	mRegenRange(0)=150.000000
	mRegenRange(1)=150.000000 
	mRegenDist=0.000000
	mRandOrient=True 
	mStartParticles=1
	mMaxParticles=150
	mGrowthRate=70.0
	mAttenuate=True
	mLifeColorMap=Texture'BiolifeMap_t'
	Physics=PHYS_Trailer
	lifespan=1.2
}