class TeamPainMachine extends xTeamRoster;

defaultproperties
{
	TeamName="PainMachine"
	TeamSymbolName="TeamSymbols_UT2003.PainMachine"
	RosterNames(0)="Komek"
	RosterNames(1)="Cobalt"
	RosterNames(2)="Silhouette"
	RosterNames(3)="Obsidian"
	RosterNames(4)="Circe"
	RosterNames(5)="Mandible"
	RosterNames(6)="Tiberius"
}

	
