class xBombHUDMessage extends CTFHUDMessage;

//
// Bomb Messages
//
// Switch 0: You have the ball message.
//
// Switch 1: Enemy has the ball message.

defaultproperties
{
	YouHaveFlagString="You have the ball, deliver it to enemy base!"
	EnemyHasFlagString="The enemy has the ball, recover it!"
}
