class ShockBeamCoil extends xEmitter;

#exec OBJ LOAD FILE=XEffectMat.utx
#exec STATICMESH IMPORT NAME=ShockCoil FILE=Models\ShockCoil.lwo COLLISION=0
// cylinder is 30 units long. mRegenDist=DrawScale*30

defaultproperties
{
	bHighDetail=true
    RemoteRole=ROLE_None
    LifeSpan=0.75

    mParticleType=PT_Beam
    mStartParticles=1
    mAttenuate=true
    mSizeRange(0)=0.3
    mSizeRange(1)=0.6
    mRegenDist=300.0
    mLifeRange(0)=1.0
    mMaxParticles=1
    mMeshNodes(0)=StaticMesh'ShockCoil'
    mSpinRange[0]=32000
    mColorRange(0)=(R=50,G=50,B=50)
    mColorRange(1)=(R=50,G=50,B=50)

    DrawScale=10.0
    Skins(0)=FinalBlend'XEffectMat.ShockCoilFB'
    //Skins(0)=FinalBlend'XEffectMat.ShockDarkFB'
    bUnlit=true
}
