class Gibbed extends DamageType
	abstract;

defaultproperties
{
	DeathString="%o exploded in a shower of body parts"
	MaleSuicide="%o exploded in a shower of body parts"
	FemaleSuicide="%o exploded in a shower of body parts"

    bAlwaysGibs=true
    GibPerterbation=1.0
    bLocationalHit=false
    bArmorStops=false
}