class xFallingVolume extends PhysicsVolume;

defaultproperties
{
	DamagePerSec=100
    DamageType=class'Fell'
	bPainCausing=True
	bWaterVolume=False
	bDestructive=True
	bNoInventory=True
    ViewFog=(X=0.5859375,Y=0.1953125,Z=0.078125)
	LocationName="in air"
}