<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="UnrealEd"
	SccProjectName="UnrealEd"
	SccAuxPath=""
	SccLocalPath=".."
	SccProvider="MSSCCI:Perforce SCM">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="..\Release"
			IntermediateDirectory="..\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_WIN32_IE=0x0200;NDEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=0;DO_CHECK=1;DO_CHECK_SLOW=0;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\Release\UnrealEd.pch"
				AssemblerListingLocation="..\Release\"
				ObjectFile="..\Release\"
				ProgramDataBaseFileName="..\Release\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\Release;..\..\Engine\Release;..\..\Window\Release;..\..\Editor\Release;..\..\metoolkit\lib.rel\win32;..\..\metoolkit\lib.rel\win32_single_msvcrt;..\..\zlib\Release"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				ProgramDatabaseFile=""
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				MapLines="TRUE"
				SubSystem="2"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\Release\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="..\Debug"
			IntermediateDirectory="..\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				ImproveFloatingPointConsistency="TRUE"
				OmitFramePointers="FALSE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_DEBUG;_WIN32_IE=0x0200;DEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=0;DO_CHECK=1;DO_CHECK_SLOW=1;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\Debug\UnrealEd.pch"
				AssemblerListingLocation="..\Debug\"
				ObjectFile="..\Debug\"
				ProgramDataBaseFileName="..\Debug\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEd.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\Debug;..\..\Engine\Debug;..\..\Window\Debug;..\..\Editor\Debug;..\..\metoolkit\lib.dbg\win32;..\..\metoolkit\src\components\lib.dbg\win32_single_msvcrt;..\..\metoolkit\lib.chk\win32_single_msvcrt;;..\..\zlib\Debug"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\Debug\UnrealEd.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				SubSystem="2"
				StackReserveSize="8388608"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\Debug\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="DebugSlow|Win32"
			OutputDirectory="..\DebugSlow"
			IntermediateDirectory="..\DebugSlow"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				ImproveFloatingPointConsistency="TRUE"
				OmitFramePointers="FALSE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_DEBUG;_WIN32_IE=0x0200;DEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=1;DO_CHECK=1;DO_CHECK_SLOW=1;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				StructMemberAlignment="3"
				BufferSecurityCheck="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\DebugSlow\UnrealEd.pch"
				AssemblerListingLocation="..\DebugSlow\"
				ObjectFile="..\DebugSlow\"
				ProgramDataBaseFileName="..\DebugSlow\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEd.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\DebugSlow;..\..\Engine\DebugSlow;..\..\Window\DebugSlow;..\..\Editor\DebugSlow;..\..\metoolkit\lib.dbg\win32;..\..\metoolkit\src\components\lib.dbg\win32_single_msvcrt;..\..\metoolkit\lib.chk\win32_single_msvcrt;;..\..\zlib\Debug"
				IgnoreDefaultLibraryNames="LIBC;LIBCMT;MSVCRT;LIBCD;LIBCMTD"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\DebugSlow\UnrealEd.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				SubSystem="2"
				StackReserveSize="8388608"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\DebugSlow\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="ReleaseFast|Win32"
			OutputDirectory="..\ReleaseFast"
			IntermediateDirectory="..\ReleaseFast"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_WIN32_IE=0x0200;NDEBUG;WIN32;UNICODE;DO_GUARD=0;DO_GUARD_SLOW=0;DO_CHECK=0;DO_CHECK_SLOW=0;DO_STAT=0;DO_STAT_SLOW=0;DO_CLOCK=0;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\ReleaseFast\UnrealEd.pch"
				AssemblerListingLocation="..\ReleaseFast\"
				ObjectFile="..\ReleaseFast\"
				ProgramDataBaseFileName="..\ReleaseFast\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\ReleaseFast;..\..\Engine\ReleaseFast;..\..\Window\ReleaseFast;..\..\Editor\ReleaseFast;..\..\metoolkit\lib.rel\win32;..\..\metoolkit\lib.rel\win32_single_msvcrt;..\..\zlib\Release"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				ProgramDatabaseFile="..\ReleaseFast\UnrealEd.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				MapLines="TRUE"
				SubSystem="2"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\ReleaseFast\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Profiling|Win32"
			OutputDirectory="..\Profiling"
			IntermediateDirectory="..\Profiling"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_WIN32_IE=0x0200;NDEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=0;DO_CHECK=1;DO_CHECK_SLOW=0;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\Profiling\UnrealEd.pch"
				AssemblerListingLocation="..\Profiling\"
				ObjectFile="..\Profiling\"
				ProgramDataBaseFileName="..\Profiling\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386 /FIXED:no"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\Profiling;..\..\Engine\Profiling;..\..\Window\Profiling;..\..\Editor\Profiling;..\..\metoolkit\lib.rel\win32;..\..\metoolkit\lib.rel\win32_single_msvcrt;..\..\zlib\Release"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				MapLines="TRUE"
				SubSystem="2"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\Profiling\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="DebugDLL|Win32"
			OutputDirectory="..\DebugDLL"
			IntermediateDirectory="..\DebugDLL"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				ImproveFloatingPointConsistency="TRUE"
				OmitFramePointers="FALSE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_DEBUG;_WIN32_IE=0x0200;DEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=0;DO_CHECK=1;DO_CHECK_SLOW=1;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\Debug\UnrealEd.pch"
				AssemblerListingLocation="..\Debug\"
				ObjectFile="..\Debug\"
				ProgramDataBaseFileName="..\Debug\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEdDLL.dll"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\Debug;..\..\Engine\Debug;..\..\Window\Debug;..\..\Editor\Debug;..\..\metoolkit\lib.dbg\win32;..\..\metoolkit\src\components\lib.dbg\win32_single_msvcrt;..\..\metoolkit\lib.chk\win32_single_msvcrt;;..\..\zlib\Debug"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\Debug\UnrealEdDLL.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				SubSystem="2"
				StackReserveSize="8388608"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\Debug\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="ReleaseDLL|Win32"
			OutputDirectory="..\ReleaseDLL"
			IntermediateDirectory="..\ReleaseDLL"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;..\..\Window\Inc;..\..\Editor\Inc;..\Inc;..\..\metoolkit\include"
				PreprocessorDefinitions="_WINDOWS;_WIN32_IE=0x0200;NDEBUG;WIN32;UNICODE;DO_GUARD=1;DO_GUARD_SLOW=0;DO_CHECK=1;DO_CHECK_SLOW=0;DO_STAT=1;DO_STAT_SLOW=0;DO_CLOCK=1;DO_CLOCK_SLOW=0"
				StringPooling="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="UnrealEd.h"
				PrecompiledHeaderFile="..\Release\UnrealEd.pch"
				AssemblerListingLocation="..\Release\"
				ObjectFile="..\Release\"
				ProgramDataBaseFileName="..\Release\"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="Mdt.lib MdtKea.lib MdtBcl.lib Mst.lib McdFrame.lib McdCommon.lib McdPrimitives.lib McdConvex.lib McdConvexCreateHull.lib MeGlobals.lib MeAssetFactory.lib MeAssetDB.lib MeXML.lib comctl32.lib Core.lib Engine.lib Window.lib Editor.lib"
				ShowProgress="0"
				OutputFile="..\..\System\UnrealEdDLL.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\Core\Release;..\..\Engine\Release;..\..\Window\Release;..\..\Editor\Release;..\..\metoolkit\lib.rel\win32;..\..\metoolkit\lib.rel\win32_single_msvcrt;..\..\zlib\Release"
				IgnoreDefaultLibraryNames="LIBCD;LIBCMTD;MSVCRTD;LIBC;LIBCMT"
				ProgramDatabaseFile=""
				GenerateMapFile="TRUE"
				MapFileName="..\..\DebugFiles\$(ProjectName).map"
				MapLines="TRUE"
				SubSystem="2"
				BaseAddress="0x10E00000"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="..\Release\UnrealEd.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Src"
			Filter="*.cpp">
			<File
				RelativePath="Browser.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseFast|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profiling|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="BrowserAnimation.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="BuildPropSheet.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="DlgTexProp.cpp">
			</File>
			<File
				RelativePath="EdHook.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="EdModes.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="GenericDlgOptions.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="GeomFitUtils.cpp">
			</File>
			<File
				RelativePath="GeomFitUtils.h">
			</File>
			<File
				RelativePath="KarmaEditorSupport.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Main.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="SurfacePropSheet.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnEdAct.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnEdCam.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnEdClick.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnEdModeTools.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnEdRend.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnSyntax.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnTexAlignTools.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnrealEd.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseFast|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profiling|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnrealEdImport.cpp">
			</File>
			<File
				RelativePath="UnrealEdMisc.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="UnrealEdSrv.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ViewportFrame.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"
						PrecompiledHeaderThrough="UnrealEd.h"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Inc"
			Filter="*.h">
			<File
				RelativePath="..\Inc\BottomBar.h">
			</File>
			<File
				RelativePath="..\Inc\BottomBarStandard.h">
			</File>
			<File
				RelativePath="..\Inc\Browser.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserActor.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserAnimation.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserGroup.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserMaster.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserMesh.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserMusic.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserPrefab.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserSound.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserStaticMesh.h">
			</File>
			<File
				RelativePath="..\Inc\BrowserTexture.h">
			</File>
			<File
				RelativePath="..\Inc\BuildPropSheet.h">
			</File>
			<File
				RelativePath="..\Inc\ButtonBar.h">
			</File>
			<File
				RelativePath="..\Inc\CodeFrame.h">
			</File>
			<File
				RelativePath="..\Inc\DlgAddSpecial.h">
			</File>
			<File
				RelativePath="..\Inc\DlgBrushBuilder.h">
			</File>
			<File
				RelativePath="..\Inc\DlgBrushImport.h">
			</File>
			<File
				RelativePath="..\Inc\DlgDepth.h">
			</File>
			<File
				RelativePath="..\Inc\DlgGeneric.h">
			</File>
			<File
				RelativePath="..\Inc\DlgLoadErrors.h">
			</File>
			<File
				RelativePath="..\Inc\DlgMapCheck.h">
			</File>
			<File
				RelativePath="..\Inc\DlgMapImport.h">
			</File>
			<File
				RelativePath="..\Inc\DlgNewMaterial.h">
			</File>
			<File
				RelativePath="..\Inc\DlgNewMaterial.h">
			</File>
			<File
				RelativePath="..\Inc\DlgProgress.h">
			</File>
			<File
				RelativePath="..\Inc\DlgRename.h">
			</File>
			<File
				RelativePath="..\Inc\DlgScaleLights.h">
			</File>
			<File
				RelativePath="..\Inc\DlgSearchActors.h">
			</File>
			<File
				RelativePath="..\Inc\DlgTexProp.h">
			</File>
			<File
				RelativePath="..\Inc\DlgTexReplace.h">
			</File>
			<File
				RelativePath="..\Inc\DlgTipOfTheDay.h">
			</File>
			<File
				RelativePath="..\Inc\DlgViewportConfig.h">
			</File>
			<File
				RelativePath="..\Inc\DockingFrame.h">
			</File>
			<File
				RelativePath="..\Inc\EdModes.h">
			</File>
			<File
				RelativePath="..\Inc\GenericDlgOptions.h">
			</File>
			<File
				RelativePath="..\Inc\KarmaEditorSupport.h">
			</File>
			<File
				RelativePath="..\Inc\MDIFrame.h">
			</File>
			<File
				RelativePath="..\Inc\MRUList.h">
			</File>
			<File
				RelativePath="..\Inc\MatineePreview.h">
			</File>
			<File
				RelativePath="..\Inc\MatineeSheet.h">
			</File>
			<File
				RelativePath="..\Inc\SurfacePropSheet.h">
			</File>
			<File
				RelativePath="..\Inc\TerrainEditSheet.h">
			</File>
			<File
				RelativePath="..\Inc\TopBar.h">
			</File>
			<File
				RelativePath="..\Inc\TwoDeeShapeEditor.h">
			</File>
			<File
				RelativePath="..\Inc\UnEdModeTools.h">
			</File>
			<File
				RelativePath="..\Inc\UnEditorOptions.h">
			</File>
			<File
				RelativePath="..\Inc\UnMaterialTools.h">
			</File>
			<File
				RelativePath="..\Inc\UnTexAlignTools.h">
			</File>
			<File
				RelativePath="..\Inc\UnrealEd.h">
			</File>
			<File
				RelativePath="..\Inc\UnrealEdClasses.h">
			</File>
			<File
				RelativePath="..\Inc\UnrealEdImport.h">
			</File>
			<File
				RelativePath="..\Inc\UnrealEdMisc.h">
			</File>
			<File
				RelativePath="..\Inc\ViewportFrame.h">
			</File>
			<File
				RelativePath="Res\resource.h">
			</File>
		</Filter>
		<Filter
			Name="Res"
			Filter="">
			<File
				RelativePath="res\BuildChangedLights.bmp">
			</File>
			<File
				RelativePath="Res\Icon.bmp">
			</File>
			<File
				RelativePath="Res\Logo.bmp">
			</File>
			<File
				RelativePath="res\MatPreviewEdit.bmp">
			</File>
			<File
				RelativePath="res\MatRefresh.bmp">
			</File>
			<File
				RelativePath="res\MatShowPath.bmp">
			</File>
			<File
				RelativePath="res\MatShowRotations.bmp">
			</File>
			<File
				RelativePath="res\PlayControls.bmp">
			</File>
			<File
				RelativePath="Res\TOOLBAR.BMP">
			</File>
			<File
				RelativePath="res\ToggleCinView.bmp">
			</File>
			<File
				RelativePath="res\UdnContextHelp.bmp">
			</File>
			<File
				RelativePath="Res\Unreal.ico">
			</File>
			<File
				RelativePath="Res\UnrealEd.ico">
			</File>
			<File
				RelativePath="Res\UnrealEd.rc">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugSlow|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseFast|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profiling|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DebugDLL|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="ReleaseDLL|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="Res;$(NoInherit)"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Res\bb_grid1.bmp">
			</File>
			<File
				RelativePath="Res\bb_lock1.bmp">
			</File>
			<File
				RelativePath="Res\bb_log_w.bmp">
			</File>
			<File
				RelativePath="Res\bb_rotat.bmp">
			</File>
			<File
				RelativePath="Res\bb_vtx_s.bmp">
			</File>
			<File
				RelativePath="Res\bb_zoomc.bmp">
			</File>
			<File
				RelativePath="res\bitmap1.bmp">
			</File>
			<File
				RelativePath="Res\bmp00001.bmp">
			</File>
			<File
				RelativePath="Res\bmp00002.bmp">
			</File>
			<File
				RelativePath="Res\bmp00003.bmp">
			</File>
			<File
				RelativePath="Res\bmp00004.bmp">
			</File>
			<File
				RelativePath="Res\bmp00005.bmp">
			</File>
			<File
				RelativePath="Res\bmp00006.bmp">
			</File>
			<File
				RelativePath="Res\bmp00007.bmp">
			</File>
			<File
				RelativePath="res\bmp00008.bmp">
			</File>
			<File
				RelativePath="res\bmp00009.bmp">
			</File>
			<File
				RelativePath="res\bmp00010.bmp">
			</File>
			<File
				RelativePath="res\bmp00011.bmp">
			</File>
			<File
				RelativePath="res\bmp00012.bmp">
			</File>
			<File
				RelativePath="res\bmp00013.bmp">
			</File>
			<File
				RelativePath="res\bmp00014.bmp">
			</File>
			<File
				RelativePath="res\bmp00015.bmp">
			</File>
			<File
				RelativePath="res\bmp00016.bmp">
			</File>
			<File
				RelativePath="res\bmp00017.bmp">
			</File>
			<File
				RelativePath="res\bmp00018.bmp">
			</File>
			<File
				RelativePath="res\bmp00019.bmp">
			</File>
			<File
				RelativePath="res\bmp00020.bmp">
			</File>
			<File
				RelativePath="res\bmp00021.bmp">
			</File>
			<File
				RelativePath="res\bmp00022.bmp">
			</File>
			<File
				RelativePath="res\bmp00023.bmp">
			</File>
			<File
				RelativePath="res\bmp00024.bmp">
			</File>
			<File
				RelativePath="res\bmp00025.bmp">
			</File>
			<File
				RelativePath="res\bmp00026.bmp">
			</File>
			<File
				RelativePath="res\bmp00027.bmp">
			</File>
			<File
				RelativePath="res\bmp00028.bmp">
			</File>
			<File
				RelativePath="res\bmp00029.bmp">
			</File>
			<File
				RelativePath="res\bmp00030.bmp">
			</File>
			<File
				RelativePath="res\bmp00031.bmp">
			</File>
			<File
				RelativePath="res\bmp00032.bmp">
			</File>
			<File
				RelativePath="res\bmp00033.bmp">
			</File>
			<File
				RelativePath="res\bmp00033.bmp">
			</File>
			<File
				RelativePath="res\bmp00034.bmp">
			</File>
			<File
				RelativePath="res\bmp00035.bmp">
			</File>
			<File
				RelativePath="res\bmp00036.bmp">
			</File>
			<File
				RelativePath="res\bmp2dse_.bmp">
			</File>
			<File
				RelativePath="res\bmp7839.bmp">
			</File>
			<File
				RelativePath="res\browserg.bmp">
			</File>
			<File
				RelativePath="res\browserm.bmp">
			</File>
			<File
				RelativePath="res\browsers.bmp">
			</File>
			<File
				RelativePath="res\browsert.bmp">
			</File>
			<File
				RelativePath="Res\cf_toolb.bmp">
			</File>
			<File
				RelativePath="res\dtp_backdrop.bmp">
			</File>
			<File
				RelativePath="res\dtp_cube.bmp">
			</File>
			<File
				RelativePath="res\dtp_fallback.bmp">
			</File>
			<File
				RelativePath="res\dtp_plane.bmp">
			</File>
			<File
				RelativePath="res\dtp_sphere.bmp">
			</File>
			<File
				RelativePath="res\dtp_toplevel.bmp">
			</File>
			<File
				RelativePath="res\idbm_.bmp">
			</File>
			<File
				RelativePath="res\idbm_2ds.bmp">
			</File>
			<File
				RelativePath="res\idbm_add.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_backward.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_begin.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_end.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_forward.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_loop.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_noloop.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_pause.bmp">
			</File>
			<File
				RelativePath="res\idbm_an_play.bmp">
			</File>
			<File
				RelativePath="res\idbm_ani.bmp">
			</File>
			<File
				RelativePath="res\idbm_bac.bmp">
			</File>
			<File
				RelativePath="res\idbm_bui.bmp">
			</File>
			<File
				RelativePath="res\idbm_buildall.bmp">
			</File>
			<File
				RelativePath="res\idbm_cam.bmp">
			</File>
			<File
				RelativePath="res\idbm_che.bmp">
			</File>
			<File
				RelativePath="res\idbm_del.bmp">
			</File>
			<File
				RelativePath="res\idbm_dow.bmp">
			</File>
			<File
				RelativePath="res\idbm_dtp.bmp">
			</File>
			<File
				RelativePath="res\idbm_dup.bmp">
			</File>
			<File
				RelativePath="res\idbm_edi.bmp">
			</File>
			<File
				RelativePath="res\idbm_exe.bmp">
			</File>
			<File
				RelativePath="res\idbm_fil.bmp">
			</File>
			<File
				RelativePath="res\idbm_for.bmp">
			</File>
			<File
				RelativePath="res\idbm_gri.bmp">
			</File>
			<File
				RelativePath="res\idbm_map.bmp">
			</File>
			<File
				RelativePath="res\idbm_mat.bmp">
			</File>
			<File
				RelativePath="res\idbm_mes.bmp">
			</File>
			<File
				RelativePath="res\idbm_mov.bmp">
			</File>
			<File
				RelativePath="res\idbm_mus.bmp">
			</File>
			<File
				RelativePath="res\idbm_new.bmp">
			</File>
			<File
				RelativePath="res\idbm_pla.bmp">
			</File>
			<File
				RelativePath="res\idbm_pre.bmp">
			</File>
			<File
				RelativePath="res\idbm_sur.bmp">
			</File>
			<File
				RelativePath="res\idbm_tex.bmp">
			</File>
			<File
				RelativePath="res\idbm_unr.bmp">
			</File>
			<File
				RelativePath="res\idbm_up.bmp">
			</File>
			<File
				RelativePath="Res\idbm_vie.bmp">
			</File>
			<File
				RelativePath="res\noloop.bmp">
			</File>
			<File
				RelativePath="res\reset.bmp">
			</File>
			<File
				RelativePath="Res\toolbar1.bmp">
			</File>
			<File
				RelativePath="res\totd.bmp">
			</File>
			<File
				RelativePath="res\vcrbackward.bmp">
			</File>
			<File
				RelativePath="res\vcrfirst.bmp">
			</File>
			<File
				RelativePath="res\vcrforward.bmp">
			</File>
			<File
				RelativePath="res\vcrlast.bmp">
			</File>
			<File
				RelativePath="res\vcrplay.bmp">
			</File>
			<File
				RelativePath="res\vcrstop.bmp">
			</File>
		</Filter>
		<Filter
			Name="Classes"
			Filter="*.uc">
			<File
				RelativePath="..\Classes\AnimBrowserMesh.uc">
			</File>
			<File
				RelativePath="..\Classes\AnimEditProps.uc">
			</File>
			<File
				RelativePath="..\Classes\MeshEditProps.uc">
			</File>
			<File
				RelativePath="..\Classes\NotifyProperties.uc">
			</File>
			<File
				RelativePath="..\Classes\SequEditProps.uc">
			</File>
			<File
				RelativePath="..\Classes\UnrealEdEngine.uc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
